
There’s no difficulty slider this time around, but the game in general is pretty easy. In fact the AI in general is godlike at detecting you, although they fare much worse at hitting you with their weapons. It’s also inexplicable how soldiers tend to see you when hiding behind hard cover and foliage.

Alas, enemies tend to spot you as effectively in pitch darkness as they do in daylight, so any attempt at sneaking up and quietly eliminating patrols is rendered useless. It’s annoying that NPC detection has never been tweaked to make nighttime stealth feasible, which is never explicitly required but is something I like to do anyway. Now let’s hope the wind doesn’t change direction.Ĭommon discrepancies include the trademark laughable AI. In short, the appeal is simplicity itself, and you engage in this ritual for the duration of three campaigns set in stereotypical jungle, desert and winter garbs. Occasionally you stop to shoot airborne threats with your anti-tank weapon ( yes, it’s still nonsensical), fetch some valuable codebook or plant an explosive charge to demolish a radio antenna before moving on to the next mission. So what was so good about that game? A bit like Doom gone outdoors, you don’t do much else but travel from waypoint to waypoint and shoot bad guys who show zero sense of self-preservation.


Don’t expect a highly intricate tactical shooter here though – neither the series in general nor DFX in particular is about that, but instead attempts to capture some of the old magic by faithfully remaking the very first Delta Force game from 1998. So maybe it was the shattering of my low expectations that made the game seem less sucky than it really was. It was probably the title that set me off – anything with Xtreme in it is bound to suck, I kept reasoning.
#Delta force xtreme 2 system requirement full#
NovaLogic’s bargain bin shooter is full of surprises.
